go to movie "PhotoBr2"Global Config_Gput 0 into item 1 of Config_G--put clickOn() - 10 into clickOn_Wset the visibility of sprite clickOn_W = TRUEput clickOn() - 9 into clickOn_Wset the visibility of sprite clickOn_W = FALSEgo to the frameGlobal Config_Gput 1 into item 1 of Config_G--put clickOn() - 10 into clickOn_Wset the visibility of sprite clickOn_W = TRUEput clickOn() - 11 into clickOn_Wset the visibility of sprite clickOn_W = FALSEnothingGlobal Config_Gput 0 into item 2 of Config_G--put clickOn() - 10 into clickOn_Wset the visibility of sprite clickOn_W = TRUEput clickOn() - 9 into clickOn_Wset the visibility of sprite clickOn_W = FALSEgo to movie "PhotoBr3"wtime 1go to movie "MovieBr1"Global Config_Gif machineType() = 256 and the colorDepth <= 8 then alert "Please Change of Display !!"else put 1 into item 2 of Config_G -- put clickOn() - 10 into clickOn_W set the visibility of sprite clickOn_W = TRUE put clickOn() - 11 into clickOn_W set the visibility of sprite clickOn_W = FALSE end ifif soundBusy(1) then nothingelse puppetSound "MenuBGM"end ifgo to movie "PhotoBr4"go to movie "PhotoBr5"Global Dmovie_Ggo to movie Dmovie_GGlobal Config_Grepeat with n = 2 to 11 set the visibility of sprite n = FALSEend repeat--MovieSizeif item 1 of Config_G = 0 then set the visibility of sprite 2 = TRUEelse set the visibility of sprite 3 = TRUEend if--PhotoSizeif item 2 of Config_G = 0 then set the visibility of sprite 4 = TRUEelse set the visibility of sprite 5 = TRUEend if--SoundVolumeput item 3 of Config_G + 6 into SV_Wset the visibility of sprite SV_W = TRUEgo to movie "movieBr1"go to "Menu"wtime 1go to movie "MovieBr3"put clickOn() into clickOn_Wset the visibility of sprite clickOn_W = FALSEupdatestage--Wtime 0.2--repeat with n = 1 to 24 set the visibility of sprite n = TRUEend repeat--go to the frame + 1wtime 1go to movie "MovieBr2"wtime 1go to movie "MovieBr4"wtime 1go to movie "MovieBr5"wtime 1go to movie "MovieBr6"puppetsound "clickSND"go to the frame +1wtime 1go to movie "MovieBr7"repeat with n = 6 to 11 set the visibility of sprite n = FALSEend repeat--put clickOn()-10 into Volume_Wset the visibility of sprite Volume_W = TRUE--Global Config_Gput Volume_W-6 into item 3 of Config_G--if item 3 of Config_G > 0 then put 255/5*integer(item 3 of Config_G) into Volume_W set the volume of sound 1 = Volume_Welse set the volume of sound 1 = 0end ifwtime 1go to movie "PhotoBr1"wtime 1go to movie "PhotoBr5"wtime 1go to movie "PhotoBr2"wtime 1go to movie "PhotoBr3"wtime 1go to movie "PhotoBr4"Quitwtime 1go to movie "BackNum"nothinggo to the frame + 1if rollover(9) then go to frame label("backNum")else if rollover(15) then go to frame label("Panic") else if rollover(16) then go to frame label("Config") else if rollover(17) then go to frame label("Quit") else if rollover(2) then if mouseH() < 219 and mouseH() > 18 then go to frame label("No1") else if mouseH() > 220 and mouseH() < 421 then go to frame label("No2") else if mouseH() > 422 and mouseH() < 626 then go to frame label("No3") else go to the frame end if end if end if else if rollover(3) then if mouseH() < 219 and mouseH() > 18 then go to frame label("No4") else if mouseH() > 220 and mouseH() < 421 then go to frame label("No5") else if mouseH() > 422 and mouseH() < 626 then go to frame label("No6") else go to the frame end if end if end if else if rollover(4) then if mouseH() < 219 and mouseH() > 18 then go to frame label("No7") else if mouseH() > 220 and mouseH() < 421 then go to frame label("No8") else if mouseH() > 422 and mouseH() < 626 then go to frame label("No9") else go to the frame end if end if end if else if rollover(5) then if mouseH() < 219 and mouseH() > 18 then go to frame label("No10") else if mouseH() > 220 and mouseH() < 421 then go to frame label("No11") else if mouseH() > 422 and mouseH() < 626 then go to frame label("No12") else go to the frame end if end if end if else go to ("ini") end if end if end if end if end if end if end ifend if--puppetSound (0)play "ConfigM"puppetSound (0)play "PanicM"puppetSound "MenuBGM"play done